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/******************************************************************************
* Copyright (C) 2018 Alejandro Colomar Andrés *
******************************************************************************/
/******************************************************************************
******* headers **************************************************************
******************************************************************************/
#include <stdbool.h>
#include "game_iface.h"
#include "xyzzy.h"
/******************************************************************************
******* variables ************************************************************
******************************************************************************/
static int x;
static bool step_notflag;
/******************************************************************************
******* static functions *****************************************************
******************************************************************************/
static void xyzzy_step_all (const struct Game_Iface_Out *out,
struct Game_Iface_In *in);
static void xyzzy_flag_all (const struct Game_Iface_Out *out,
struct Game_Iface_In *in);
/******************************************************************************
******* main *****************************************************************
******************************************************************************/
void xyzzy_init (void)
{
x = 0;
step_notflag = true;
}
int xyzzy_lin (const struct Game_Iface_Out *out,
struct Game_Iface_In *in)
{
if (!x)
x = 1;
if (step_notflag) {
xyzzy_step_all(out, in);
} else {
xyzzy_flag_all(out, in);
x--;
}
step_notflag = !step_notflag;
return x;
}
int xyzzy_p (const struct Game_Iface_Out *out,
struct Game_Iface_In *in)
{
if (!x)
x = (out->rows * out->cols) / 2;
xyzzy_lin(out, in);
return x;
}
/******************************************************************************
******* static functions *****************************************************
******************************************************************************/
static void xyzzy_step_all (const struct Game_Iface_Out *out,
struct Game_Iface_In *in)
{
int i;
int j;
for (i = 0; i < out->rows; i++) {
for (j = 0; j < out->cols; j++) {
if (out->usr[i][j] == GAME_IFACE_USR_CLEAR)
in->act_game[i][j] = GAME_IFACE_GAME_ACT_STEP;
}
}
}
static void xyzzy_flag_all (const struct Game_Iface_Out *out,
struct Game_Iface_In *in)
{
int i;
int j;
for (i = 0; i < out->rows; i++) {
for (j = 0; j < out->cols; j++) {
if (out->usr[i][j] == GAME_IFACE_USR_CLEAR)
in->act_game[i][j] = GAME_IFACE_GAME_ACT_FLAG;
}
}
}
/******************************************************************************
******* end of file **********************************************************
******************************************************************************/
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