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authorRuslan Ermilov <ru@nginx.com>2018-11-06 16:29:49 +0300
committerRuslan Ermilov <ru@nginx.com>2018-11-06 16:29:49 +0300
commitb5802dbf51cf713f84c763180bc45069fb3bf320 (patch)
tree9ed4b8c7bf4dd9508713994fba8ead78a3c8863a
parent65b2c00d624f17892c777f8fb5bb9c623cff5188 (diff)
HTTP/2: limit the number of idle state switches.
An attack that continuously switches HTTP/2 connection between idle and active states can result in excessive CPU usage. This is because when a connection switches to the idle state, all of its memory pool caches are freed. This change limits the maximum allowed number of idle state switches to 10 * http2_max_requests (i.e., 10000 by default). This limits possible CPU usage in one connection, and also imposes a limit on the maximum lifetime of a connection. Initially reported by Gal Goldshtein from F5 Networks.
-rw-r--r--src/http/v2/ngx_http_v2.c13
-rw-r--r--src/http/v2/ngx_http_v2.h1
2 files changed, 11 insertions, 3 deletions
diff --git a/src/http/v2/ngx_http_v2.c b/src/http/v2/ngx_http_v2.c
index 17d7cad04..12214e157 100644
--- a/src/http/v2/ngx_http_v2.c
+++ b/src/http/v2/ngx_http_v2.c
@@ -4481,12 +4481,19 @@ ngx_http_v2_idle_handler(ngx_event_t *rev)
#endif
- c->destroyed = 0;
- ngx_reusable_connection(c, 0);
-
h2scf = ngx_http_get_module_srv_conf(h2c->http_connection->conf_ctx,
ngx_http_v2_module);
+ if (h2c->idle++ > 10 * h2scf->max_requests) {
+ ngx_log_error(NGX_LOG_INFO, h2c->connection->log, 0,
+ "http2 flood detected");
+ ngx_http_v2_finalize_connection(h2c, NGX_HTTP_V2_NO_ERROR);
+ return;
+ }
+
+ c->destroyed = 0;
+ ngx_reusable_connection(c, 0);
+
h2c->pool = ngx_create_pool(h2scf->pool_size, h2c->connection->log);
if (h2c->pool == NULL) {
ngx_http_v2_finalize_connection(h2c, NGX_HTTP_V2_INTERNAL_ERROR);
diff --git a/src/http/v2/ngx_http_v2.h b/src/http/v2/ngx_http_v2.h
index e8eaebb25..bec22160e 100644
--- a/src/http/v2/ngx_http_v2.h
+++ b/src/http/v2/ngx_http_v2.h
@@ -121,6 +121,7 @@ struct ngx_http_v2_connection_s {
ngx_uint_t processing;
ngx_uint_t frames;
+ ngx_uint_t idle;
ngx_uint_t pushing;
ngx_uint_t concurrent_pushes;