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/******************************************************************************
* Copyright (C) 2015 Alejandro Colomar Andrés *
******************************************************************************/
/******************************************************************************
******* headers **************************************************************
******************************************************************************/
/* * * * * * * * * *
* * * Standard * * * * * *
* * * * * * * * * */
/* errno */
#include <errno.h>
/* bool */
#include <stdbool.h>
/* fscanf() & fprintf() & FILE & FILENAME_MAX & snprintf() */
#include <stdio.h>
/* getenv() */
#include <stdlib.h>
/* mkdir */
#if defined OS_LINUX
#include <sys/stat.h>
#elif defined OS_WIN
#include <direct.h>
#endif
/* * * * * * * * * *
* * * Other * * * * * * *
* * * * * * * * * */
/* struct Game_Board */
#include "game.h"
/* player_iface_save_name() */
#include "player_iface.h"
#include "save.h"
/******************************************************************************
******* variables ************************************************************
******************************************************************************/
char home_path [FILENAME_MAX];
char user_game_path [FILENAME_MAX];
char saved_path [FILENAME_MAX];
char saved_name [FILENAME_MAX];
/******************************************************************************
******* main *****************************************************************
******************************************************************************/
void save_init (void)
{
snprintf(home_path, FILENAME_MAX, "%s/", getenv(ENV_HOME));
snprintf(user_game_path, FILENAME_MAX, "%s/%s/", home_path, USER_GAME_DIR);
snprintf(saved_path, FILENAME_MAX, "%s/%s/", home_path, USER_SAVED_DIR);
sprintf(saved_name, "");
int err;
#if defined OS_LINUX
err = mkdir(user_game_path, 0700);
#elif defined OS_WIN
err = mkdir(user_game_path);
#endif
if (!err) {
#if defined OS_LINUX
mkdir(saved_path, 0700);
#elif defined OS_WIN
mkdir(saved_path);
#endif
} else {
switch (errno) {
case EACCES:
printf("err = EACCES");
exit(EXIT_FAILURE);
break;
case EEXIST:
/* OK */
break;
default:
printf("WTF?!");
exit(EXIT_FAILURE);
}
}
}
void save_clr (void)
{
snprintf(saved_path, FILENAME_MAX, "%s/%s/", home_path, USER_SAVED_DIR);
}
void load_game_file (void)
{
char file_name [FILENAME_MAX];
FILE *fp;
int i;
int j;
snprintf(file_name, FILENAME_MAX, "%s/%s", saved_path, saved_name);
fp = fopen(file_name, "r");
if (fp) {
fscanf(fp, "mine-sweeper saved game");
fscanf(fp, " rows %i", &game_board.rows);
fscanf(fp, " cols %i", &game_board.cols);
fscanf(fp, " mines %i", &game_board.mines);
fscanf(fp, " gnd");
for (i = 0; i < game_board.rows; i++) {
fscanf(fp, " %i", &game_board.gnd[i][0]);
for (j = 1; j < game_board.cols; j++) {
fscanf(fp, ",%i", &game_board.gnd[i][j]);
}
}
fscanf(fp, " usr");
for (i = 0; i < game_board.rows; i++) {
fscanf(fp, " %i", &game_board.usr[i][0]);
for (j = 1; j < game_board.cols; j++) {
fscanf(fp, ",%i", &game_board.usr[i][j]);
}
}
fscanf(fp, " flags %i", &game_board.flags);
fscanf(fp, " cleared %i", &game_board.clr);
fclose(fp);
}
}
void save_game_file (char *filepath)
{
char file_name [FILENAME_MAX];
char tmp [FILENAME_MAX];
char file_num [6] = "";
FILE *fp;
int i;
int j;
/* Input box size */
int w;
int r;
w = 70;
r = 10;
/* Default path & name */
save_clr();
snprintf(saved_name, FILENAME_MAX, "%s", SAVED_NAME_DEFAULT);
/* Request file name */
player_iface_save_name(filepath, saved_name, FILENAME_MAX);
/* Look for an unused name of the type 'name_XXX.mine'. */
bool x;
x = true;
for (i = 0; x; i++) {
if (filepath == NULL) {
snprintf(file_name, FILENAME_MAX, "%s/%s%s%s",
saved_path, saved_name, file_num, FILE_EXTENSION);
} else {
snprintf(file_name, FILENAME_MAX, "%s/%s%s%s",
filepath, saved_name, file_num, FILE_EXTENSION);
}
fp = fopen(file_name, "r");
if (fp) {
fclose(fp);
file_num[0] = '_';
file_num[1] = '0' + ((i / 100) % 10);
file_num[2] = '0' + ((i / 10) % 10);
file_num[3] = '0' + (i % 10);
file_num[4] = '\0';
} else {
x = false;
snprintf(tmp, FILENAME_MAX, "%s%s%s",
saved_name, file_num, FILE_EXTENSION);
snprintf(saved_name, FILENAME_MAX, "%s", tmp);
}
}
/* Write to a new file */
fp = fopen(file_name, "w");
if (fp) {
fprintf(fp, "mine-sweeper saved game\n");
fprintf(fp, "rows %i\n", game_board.rows);
fprintf(fp, "cols %i\n", game_board.cols);
fprintf(fp, "mines %i\n", game_board.mines);
fprintf(fp, "gnd\n");
for (i = 0; i < game_board.rows; i++) {
fprintf(fp, "%i", game_board.gnd[i][0]);
for (j = 1; j < game_board.cols; j++) {
fprintf(fp, ",%i", game_board.gnd[i][j]);
}
fprintf(fp, "\n");
}
fprintf(fp, "usr\n");
for (i = 0; i < game_board.rows; i++) {
fprintf(fp, "%i", game_board.usr[i][0]);
for (j = 1; j < game_board.cols; j++) {
fprintf(fp, ",%i", game_board.usr[i][j]);
}
fprintf(fp, "\n");
}
fprintf(fp, "flags %i\n", game_board.flags);
fprintf(fp, "cleared %i\n", game_board.clr);
fclose(fp);
}
}
/******************************************************************************
******* end of file **********************************************************
******************************************************************************/
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