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/******************************************************************************
* Copyright (C) 2015 Alejandro Colomar Andrés *
******************************************************************************/
/******************************************************************************
******* include guard ********************************************************
******************************************************************************/
# ifndef MSW_PLAYER_CLUI_H
# define MSW_PLAYER_CLUI_H
/******************************************************************************
******* headers **************************************************************
******************************************************************************/
/* struct Game_Iface_... */
#include "game_iface.h"
#include "player_iface.h"
/******************************************************************************
******* enums ****************************************************************
******************************************************************************/
enum Player_CLUI_Char {
PLAYER_CLUI_CHAR_KBOOM = '#',
PLAYER_CLUI_CHAR_HIDDEN_FIELD = '+',
PLAYER_CLUI_CHAR_HIDDEN_MINE = '*',
PLAYER_CLUI_CHAR_HIDDEN_SAFE = '-',
PLAYER_CLUI_CHAR_SAFE_MINE = 'v',
PLAYER_CLUI_CHAR_0 = ' ',
PLAYER_CLUI_CHAR_1 = '1',
PLAYER_CLUI_CHAR_2 = '2',
PLAYER_CLUI_CHAR_3 = '3',
PLAYER_CLUI_CHAR_4 = '4',
PLAYER_CLUI_CHAR_5 = '5',
PLAYER_CLUI_CHAR_6 = '6',
PLAYER_CLUI_CHAR_7 = '7',
PLAYER_CLUI_CHAR_8 = '8',
PLAYER_CLUI_CHAR_FLAG = '!',
PLAYER_CLUI_CHAR_FLAG_FALSE = 'F',
PLAYER_CLUI_CHAR_POSSIBLE = '?',
PLAYER_CLUI_CHAR_POSSIBLE_FALSE = 'f'
};
/******************************************************************************
******* functions ************************************************************
******************************************************************************/
void player_clui_start (const struct Player_Iface_Position *position,
const char *title,
const char *subtitle,
int *action);
void player_clui (const struct Game_Iface_Out *board,
const struct Player_Iface_Position *position,
const char *title,
const char *subtitle,
int *action);
void player_clui_save_name (const char *filepath, char *filename);
void player_clui_score_name (char *player_name);
/******************************************************************************
******* include guard ********************************************************
******************************************************************************/
# endif /* player_clui.h */
/******************************************************************************
******* end of file **********************************************************
******************************************************************************/
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