1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
|
/******************************************************************************
* Copyright (C) 2015 Alejandro Colomar Andrés *
******************************************************************************/
/******************************************************************************
******* include guard ********************************************************
******************************************************************************/
# ifndef MSW_GAME_H
# define MSW_GAME_H
/******************************************************************************
******* headers **************************************************************
******************************************************************************/
/* Standard C ----------------------------------------------------------------*/
#include <stdbool.h>
/* Project -------------------------------------------------------------------*/
/* ¡ Need to include these in the Makefile ! */
/* ROWS_MAX & COLS_MAX */
#include "game_iface.h"
/******************************************************************************
******* enums ****************************************************************
******************************************************************************/
enum Game_Mine_Board {
GAME_MINE_NO = 0,
GAME_MINE_YES = 9
};
enum Game_Usr_Board {
GAME_USR_KBOOM = -1,
GAME_USR_HIDDEN,
GAME_USR_CLEAR,
GAME_USR_FLAG,
GAME_USR_POSSIBLE
};
enum Game_Action {
GAME_ACT_FOO = 0,
GAME_ACT_STEP,
GAME_ACT_FLAG,
GAME_ACT_FLAG_POSSIBLE,
GAME_ACT_RM_FLAG
};
enum Game_State {
GAME_STATE_PLAYING = 0,
GAME_STATE_SAFE,
GAME_STATE_GAMEOVER
};
/******************************************************************************
******* structs **************************************************************
******************************************************************************/
struct Game_Board {
int rows;
int cols;
int mines;
int gnd [ROWS_MAX] [COLS_MAX];
int usr [ROWS_MAX] [COLS_MAX];
int flags;
int clr;
int state;
};
/******************************************************************************
******* variables ************************************************************
******************************************************************************/
extern struct Game_Board game_board;
/******************************************************************************
******* functions ************************************************************
******************************************************************************/
void game_init (void);
void game_init_rand (int rows, int cols, int mines, int pos_row, int pos_col);
void game_init_load (int *rows, int *cols);
void game_action (int action, int row, int col);
/******************************************************************************
******* include guard ********************************************************
******************************************************************************/
# endif /* game.h */
/******************************************************************************
******* end of file **********************************************************
******************************************************************************/
|