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/******************************************************************************
* Copyright (C) 2015 Alejandro Colomar Andrés *
* SPDX-License-Identifier: GPL-2.0-only *
******************************************************************************/
/******************************************************************************
******* include guard ********************************************************
******************************************************************************/
#ifndef MSW_GAME_CORE_H
#define MSW_GAME_CORE_H
/******************************************************************************
******* headers **************************************************************
******************************************************************************/
#include <stdbool.h>
#include <stddef.h>
#include "mine-sweeper/game/iface.h"
/******************************************************************************
******* macros ***************************************************************
******************************************************************************/
/******************************************************************************
******* enums ****************************************************************
******************************************************************************/
enum Game_Mine_Board {
GAME_MINE_NO = 0,
GAME_MINE_YES = 9
};
enum Game_Usr_Board {
GAME_USR_KBOOM = -1,
GAME_USR_HIDDEN,
GAME_USR_CLEAR,
GAME_USR_FLAG,
GAME_USR_POSSIBLE
};
enum Game_Action {
GAME_ACT_FOO = 0,
GAME_ACT_STEP,
GAME_ACT_FLAG,
GAME_ACT_FLAG_POSSIBLE,
GAME_ACT_RM_FLAG
};
enum Game_State {
GAME_STATE_PLAYING = 0,
GAME_STATE_SAFE,
GAME_STATE_GAMEOVER
};
/******************************************************************************
******* structs / unions *****************************************************
******************************************************************************/
struct Game_Board {
ptrdiff_t rows;
ptrdiff_t cols;
int mines;
int gnd [ROWS_MAX] [COLS_MAX];
int usr [ROWS_MAX] [COLS_MAX];
int flags;
int clr;
int state;
};
/******************************************************************************
******* variables ************************************************************
******************************************************************************/
extern struct Game_Board game_board;
/******************************************************************************
******* extern functions *****************************************************
******************************************************************************/
void game_init (void);
void game_init_rand (ptrdiff_t rows, ptrdiff_t cols, int mines,
ptrdiff_t pos_row, ptrdiff_t pos_col);
int game_init_load (ptrdiff_t *rows, ptrdiff_t *cols);
void game_action (int action, ptrdiff_t row, ptrdiff_t col);
/******************************************************************************
******* static inline functions (prototypes) *********************************
******************************************************************************/
/******************************************************************************
******* static inline functions (definitions) ********************************
******************************************************************************/
/******************************************************************************
******* include guard ********************************************************
******************************************************************************/
#endif /* mine-sweeper/game/core.h */
/******************************************************************************
******* end of file **********************************************************
******************************************************************************/
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